The World

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Egypt
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The ancient Kingdom of Egypt rests, as it always did, on the shores of the Nile river in northern Africa. It is one of Earth's oldest cultures, and the most advanced, claiming to have discovered and harnessed the psychic abilities of human- and anthrokind before anyone else.

Egypt has never conquered or has been conquered by any outside force, but was peacefully annexed by the Roman Empire until its fall. Nowadays its government is for the most part content to be a passive observer on the global scene, mediating conflicts between nations and responding to humanitarian crises. Although outside its borders it adopts modern customs, it is still ruled by the pharaoh who is treated as per ancient custom, both King and God.

Egypt's power comes from its ancient tradition of psychic mastery. It has some of the world's most powerful psychics and anyone who wishes to attain the highest level of skill has to go there for training.

Egypt's lifestyle is a blend of the ancient and the futuristic. Psychic focusing spires dot the land, protected by statues of gods who forbid entry to trespassers with a forceful gesture. Buildings are covered in traditional artwork, but feature actual floating gardens, psychically-powered appliances and quantum computers. Use of psychic power is taught at school as a science under the watchful eyes of Horus-Re, Ptah, Thoth and Isis, depicted as statues, bass reliefs, paintings or even frescos. It is believed that the olden pharaohs still linger within their tombs and pyramids, immortal within sophisticated systems that deny time itself. Strange psychic phenomena appear sometimes, showing visitors glimpses of the realm as it was in a different timeline.

Egypt is a mystery, and likes to be that way.

Species
The Earth is home to many sapient species, which got along with each other better or worse across the ages. Most species have a completely animalistic counterpart; it is believed that a strange prehistoric event jumpstarted evolution towards a symmetrical, bipedal, sapient form. Nowadays, sapient species are divided into humans and anthros (anthropomorphic species) and a newcomer to the game of life, the synths.

Humans
Hailing from a species of sub-Saharan ape, humans have spread far and wide across all continents.

Anthros
The various anthro groups stem from animals that have gained sapience and a humalike build. They are usually divided as follows:


 * Mammalian
 * Avian
 * Reptillian
 * Aquatic

No sapient amphibian or arthropod species have been discovered.

Draconians
Draconic species divide into three subspecies: anthro (or lesser), feral (or true) dragons, and kobolds. For the most part, anthro dragons have assimilated into civilized society, while their feral counterparts live in secluded lairs, served by cultists and kobold clans. Most kobolds toil to serve their dragon masters, although some have assimilated into society.

Aliens
Species which are not native to Earth.


 * Avali
 * Packfangs
 * Valgarians

Synths
Artificial intelligences who interface with the world using mobile chassis. Also biological specimens whose minds have been digitized.

Crossbreeding
In general, any two biological species can mix, although a chance for pregnancy is reduced. Children born of mixed pairs tend to favour either of the parent, although there is a small chance for a hybrid to be born. Humans are an anomaly, as most matings with a human will produce a hybrid child.

Hybrids between anthros tend to have a volatile mixture of traits of both parent species, sometimes necessitating constant medical care if the luck of the genes is bad. In contrast, hybrids between anthros and humans are very stable, looking mostly human, but with animal features, most commonly ears, tails and claws.